Additional information

PID

689755

Product weight (g)

2 000

Age recommendation

14+ years

Minimum number of players

2

Suitable for under 3 years

No

Manufacturer address

Roxley Games 477 78 Ave NE, Calgary Alberta T2K 5A1 Canada

Manufacturer's email address

https://roxley.com/pages/support-contact

Manufacturer name

Roxley

Warnings

Varning! Ej lämplig för barn under 3 år. Innehåller små delar. Kvävningsrisk.

Build, accumulate wealth, and start a new industrial era!

In the Brass: Birmingham board game, 19th-century Great Britain is in the midst of a great industrial revolution. Each player tries to get a share of the goods moving on the market and transport them between cities. Railways carry valuable coal, iron, and cotton from place to place, and it’s your job to profit from it while expanding your business along the way. Plan, build, sell, and borrow—do whatever it takes to dominate more industries.

Features:

  • Addictive strategy game
  • Players: 2–4
  • Game duration: 60–120 min
  • Language: English
  • Recommended age: 14+

Publisher’s description:

Brass: Birmingham is an economic strategy game sequel to Martin Wallace’s 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years 1770–1870.

As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build – Pay required resources and place an industry tile.
2) Network – Add a rail/canal link, expanding your network.
3) Develop – Increase the VP value of an industry.
4) Sell – Sell your cotton, manufactured goods, and pottery.
5) Loan – Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout – Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

The game is played over two halves: the canal era (years 1770–1830) and the rail era (years 1830–1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails, and established (flipped) industry tiles.

Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era and creates interesting strategy with industry placement.

Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.

New “Sell” system

Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also “grease the wheels of industry” by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.

Birmingham features three all-new industry types:

Brewery – Produces precious beer barrels required to sell goods.

Manufactured goods – Function like cotton, but feature eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path versus cotton.

Pottery – These behemoths of Birmingham offer huge VPs, but at a huge cost and require planning.

Increased Coal and Iron Market size – The price of coal and iron can now go up to £8 per cube, and it’s not uncommon.

Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.

Toote pildid on illustratiivsed ja näitlikud. Originaaltoote omadused võivad nende tegelikust väljanägemisest erineda, seega palun tutvuge tootekirjelduses toodud tootespetsifikatsioonidega.
LAOS OLEMAS

Brass: Birmingham Board Game

81.83
sis. KM 24%
  • Addictive strategy game
  • Players: 2 – 4
  • Game duration: 60–120 min
  • Language: English
  • Age recommendation: 14+
Eeldatav tarneaeg: 4-7 päeva
Maksa hiljem või osana
Tootekood: ROX402
EAN kood: 9781988884042, 2220006897550

Build, accumulate wealth, and start a new industrial era!

In the Brass: Birmingham board game, 19th-century Great Britain is in the midst of a great industrial revolution. Each player tries to get a share of the goods moving on the market and transport them between cities. Railways carry valuable coal, iron, and cotton from place to place, and it’s your job to profit from it while expanding your business along the way. Plan, build, sell, and borrow—do whatever it takes to dominate more industries.

Features:

  • Addictive strategy game
  • Players: 2–4
  • Game duration: 60–120 min
  • Language: English
  • Recommended age: 14+

Publisher’s description:

Brass: Birmingham is an economic strategy game sequel to Martin Wallace’s 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years 1770–1870.

As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.

Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):

1) Build – Pay required resources and place an industry tile.
2) Network – Add a rail/canal link, expanding your network.
3) Develop – Increase the VP value of an industry.
4) Sell – Sell your cotton, manufactured goods, and pottery.
5) Loan – Take a £30 loan and reduce your income.

Brass: Birmingham also features a new sixth action:

6) Scout – Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

The game is played over two halves: the canal era (years 1770–1830) and the rail era (years 1830–1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails, and established (flipped) industry tiles.

Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era and creates interesting strategy with industry placement.

Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.

New "Sell" system

Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer.

Birmingham features three all-new industry types:

Brewery – Produces precious beer barrels required to sell goods.

Manufactured goods – Function like cotton, but feature eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path versus cotton.

Pottery – These behemoths of Birmingham offer huge VPs, but at a huge cost and require planning.

Increased Coal and Iron Market size – The price of coal and iron can now go up to £8 per cube, and it’s not uncommon.

Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.

Sarnased tooted

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